Fabrication
- pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
2024In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI ’24)
- DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
2024In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI ’24)
- ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality
2022In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22)
- Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts
2022Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI 2022)
- The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple
2021IEEE Pervasive Computing
- Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality
2020In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20)





